Monday, November 24, 2008
ok the head to neck are pretty much done as far as textures go, and thats just the diffuse pass. as i start to paint weight maps on it to make the parts pop that need to pop. any comments or crits are always welcome! love to all. Henry
and definately check out the amazing peter konig website who kindly donated the concept for this piece. http://peterkonigart.typepad.com/
Sunday, November 23, 2008
Glurp
Monday, November 10, 2008
its marble jim, but not as we know it
Sunday, November 9, 2008
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right a more styalized still of my skin shader. not as realistic but i think its got more personality. ive attached a picture of the hypershade im using if it will help anyone. using the wonderful mix20layer which you can find on http://www.pixero.com/ to plug the mia_material_x insted of the spec channel on the skin shader. as the misss fast skin shaders spec channel has some rubbish phong settings. no one likes them. so here you are result and how i got there. love to all.
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